![]() ![]() So how did EA release The Sims 4 for consoles? Well, they put out the same damn vanilla version from 2014. ![]() But this is no ordinary publisher we’re talking about, we’re talking about the publisher that made headlines in a nearly monthly basis this year for controversial moves (closing Visceral, buying Respawn, Mass Effect: Andromeda as a whole) or anti-consumer actions in their games (the whole Battlefront II controversy, the death sentence to the Need for Speed franchise that was Payback). They knew the mistakes they made, this was the chance for redemption. EA had three years to analyze how to properly re-release The Sims 4 for consoles. Released in 2014, the game got a lot of criticism for lacking lots of features at launch, such as the absence of an open world city or basic elements such as a freaking swimming pool, as well as the very expensive expansions released later on, which featured a lot of those cut elements (thankfully the swimming pool was added later on for free). Now that my proper introduction is out of the way, I can talk about The Sims 4, otherwise known as the black sheep of The Sims franchise. ![]()
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